DEFENSIVE
Shield of fire:
Makes it so if you try to hit him, it blocks the attack, only water related attacks can damage this shield, which the shield has 1500 hp, creatures immune to fire can walk straight past this shield.
Shield of water:
A shield made of water that if you try to hit it, it launches your projectile/weapon away from the shield, if you try to go through it, it launches you away, if you hit a wall, from the launch, you take 15 damage, and if you hit another player, they take the same amount of damage, too get past the shield, you must use a weapon on and make a DC 25 strength check, if you succeed, the shield goes away immediately, any creature with a 20 in Strength can make the check without needing a weapon, and any creature with a 25 in Strength can ignore this shield.
Shield of the dead:
If you touch this shield, the part of your body that touched it gets corrupted by evil, and will spread each turn, dealing 5 damage, and making the alignment of that character lower, people with who already have a evil or chaotic alignment are immune and can walk right through it too deactivate the shield, uncorrupting everyone who was corrupted, players who get fully corrupted are controlled by Vjangesh thus making them enemies instead of players.
Shield of space and time:
If you get past all the previous shields, time will slow down, and gravity will decrease, with every turn, one randomly selected player must roll a d20, if they get between 1 to 8 or less, time will slow even further than before, 9 to 12 returns time to normal, 13 to 19 cause time to go faster, and 20 make time go extremely fast for the person who rolled, makes it go fast for everyone else who's on that person's team, and makes it go slow for the enemy team, this shield summons 1d4 wizards every 3 turns, these wizards work for Vjangesh and do anything to protect the shield, these wizards have the same spells as a lich, just with the spell "time stop" being added to their arsenal to make them actually relate to what this shield is about, the shield itself has 3000 hp, if the person who defeats this phase of Vjangesh also happens to be a god of either time or space, they get this shield as a reward.
Shield of the finale
This shield serves to remind the players of their journey, summoning stronger versions of previous bosses, once the players kill them all, the shield will go away.
Shield facts: if there are still shields up, Vjangesh will just let the offensive special traits kill you, and not attack you at all.
OFFENSIVE
Aura of the 9 hells:
Summons fire Elementals, demons, devils, and evil gods within the aura, what he summons is depending on how high the dm rolls, 1 to 5 gives 1d10 fire elementals, 6 to 12 gives 1d8 demons, 13 to 17 summons 1d8 devil's, 18 to 19 summon an evil god, and 20 gives 1d4 evil gods
Purple lightning:
Purple lightning hits a random player, causing blue fire, as well as normal fire surrounding the blue fire, and the lightning itself already dealing 100(10d20) damage
Deathly rain
Rains acid on a random 4th of the battle field
Clone creation
The clone can do weaker versions of what the original can do, it also doesn't have anything from the defensive or offensive parts, only the actions, and some actions are beyond the clone as well
Challenge Override - Vjangesh is actually challenge rating 100, meaning he gives 10 million experience apon death, he only gives this experience after you kill all of his different phases(search "Vjangesh" on the homebrew thing for the other phases, note that some phases may not be posted at the time your reading this)
Sword of destruction
The sword can be blocked, but requires a Dex save of 25 to succeed in doing so, no matter if you block it or not, the blade causes an explosion, while the sword deals 150(15d20) damage, the explosion is stronger, dealing 200(15d20 + 50) damage, for a total of 350 damage if none of the attacks miss
Multiattack
Vjangesh uses 10 of its 100`s of tentacles to slap the players before using his sword of destruction, he can replace two of his tentacle slaps with tentacle grab, if he's already holding 2 people though, he can only replace one of his tentacle slaps, but it becomes his most powerful attacks
Tentacle slap
60(6d20) damage if the player cant get a acrobatics check of 15
Tentacle grab
Unless the target is able to make an 25 in a acrobatics check, that said target gets grabbed and is poisoned
Black hole
If there is already 2 people the beast is holding, and he desides to use multiattack again, he can replace one of his tentacle slaps with this, he opens his mouth as wide as he can, revealing 1000`s of teeth and a bottomless looking belly, it starts consuming the vict- I mean target, but if the target happens to be too big, ok, you remember those 1000`s of teeth, well some of the target has to have gotten in, so Vjangesh will just bite down on the part he consumed, dealing 500 damage and if the target has blood, the target will be losing said blood after this attack for sure, dealing more damage, if he bites off the targets head, he instantly kills the target
Time stop
Stops time for 5 turns on everyone but himself
DELETION
can only do at 50%or less hp, the target must make a DC of 15 in survival or be turned to dust
He doesn`t have bonus actions
As a reaction to you breaking one of his shields, he sends 5 of his tentacles at you
He has 5 points for legendary actions,
Movement - Vjangesh moves up to his movement speed
Tentacle - Vjangesh uses his tentacle slap or tentacle grab
Sword of Destruction (Costs 2 legendary action points) - Vjangesh uses his Sword of Destruction
He has 3 points for mythic actions
Movement - Vjangesh moves up to his movement speed
Tentacle - Vjangesh uses his tentacle slap or tentacle grab
Description
He is a giant humanoid looking creature that has several tentacles on his back, shoulders, and a very small amount of the tentacles are in his hair
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/19/2022 8:56:27 PM
|
2
|
2
|
5
|
Coming Soon
|
|
|
6/23/2022 1:25:33 PM
|
2
|
1
|
5
|
Coming Soon
|
Comments