Large unknown (Any Race), Lawful Evil
Armor Class 15 Natural Armor
Hit Points 264 (23d10 + 138)
Speed 40 ft., Climb 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
22 (+6)
INT
13 (+1)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws DEX +7, CON +11, WIS +7, CHA +4
Skills Intimidation +13, Perception +11, Stealth +12
Damage Resistances Necrotic, Poison, Thunder
Damage Immunities Acid
Senses Blindsight 15ft, Darkvision 120 ft, Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish, Gnomish, Halfling, Orc
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (1/Day). If the Akath fails a saving throw, it can choose to succeed instead.

Alien Mind. If a creature tries to read the Akath thoughts, that creature must succeed on a DC 15 Intelligence saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Grappler. The Akath has advantage on attack rolls against any creature grappled by it.

Keen Senses. The Akath has advantage on Wisdom (Perception) checks that rely on smell or hearing.

Actions

Multiattack. The Akath makes three attacks: one with its bite and two with its claws. It may replace one of its claw attacks with a grapple action.

Bite. Melee Weapon Attack: Attack: +5  to hit, reach 10 ft., one target. Hit: 2d8+5 piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2d6+5  slashing damage.

 
Bonus Actions

If grappling a creature, the Akath may use the Death Squeeze bonus action on them, along with any main actions it takes.

Death Squeeze. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3d4+2 necrotic damage and 1d8+5  bludgeoning damage. Any creature hit by the Death Squeeze must choose whether to use an action or bonus action on its next turn. In addition, the Akath heals an amount equal to the amount of necrotic damage dealt.

 
Legendary Actions

The Akath can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Akath regains spent legendary actions at the start of its turn.

Acidic Claw. The Akath makes one claw attack, and adds an additional 1d6 acid damage to the damage roll.

Detect. The Akath makes a Wisdom (Perception) check.

Frightening Gaze (Costs 2 Actions). The Akath fixes its gaze on one creature it can see within 15 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Akath gaze for the next 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2022 9:28:20 PM
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Coming Soon
6/22/2022 9:29:40 PM
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Coming Soon
oFrutuoso

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