Medium Undead, Chaotic Neutral
Armor Class 14 Hide armor
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +6, CON +6, WIS +5, CHA +4
Skills Perception +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Passive Perception 15
Languages Common, Druidic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the axewraith can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The axewraith makes three attacks with its greataxe.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (1d12 + 3) force damage.

Description

Balinox axewraiths are ancient druidic wraiths who served Kavan the Bloodsinger. Adapted from DragnaCarta's Curse of Strahd guide to Yester Hill and the Mountain Fane

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2022 9:47:02 PM
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Grick1126

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