Armor Class
14
Hide armor
Hit Points
67
(9d8 + 27)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
11
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
STR +6, CON +6, WIS +5, CHA +4
Skills
Perception +5
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Cold, Poison
Condition Immunities
Exhaustion, Frightened, Poisoned, Unconscious
Senses
Passive Perception 15
Languages
Common, Druidic
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Reckless. At the start of its turn, the axewraith can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The axewraith makes three attacks with its greataxe.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (1d12 + 3) force damage.
Description
Balinox axewraiths are ancient druidic wraiths who served Kavan the Bloodsinger. Adapted from DragnaCarta's Curse of Strahd guide to Yester Hill and the Mountain Fane
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/22/2022 9:47:02 PM
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2
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1
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Coming Soon
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