Armor Class
13
Hit Points
38
(7d8 + 7)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
15
(+2)
CHA
11
(+0)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Force
Condition Immunities
Charmed, Exhaustion, Poisoned, Prone
Senses
Darkvision 60 ft, Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Arcane Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. The elemental can also enter a hostile creature's space and stop there.
Illumination. The arcane elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Actions
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) force damage.
Arcane Blast. The arcane elemental chooses a point within 60 feet of it. Creatures in a 5-foot radius sphere around that point must make a DC 13 Dexterity saving throw, taking 9 (2d8) force damage on a failed save, or half as much damage on a successful save.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/23/2022 3:56:17 AM
|
855
|
31
|
--
|
Coming Soon
|
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