Vile Seduction. Once per round as a free action, the Crypt Mistress makes eye contact with any number of creatures within 30ft. These creatures must make a DC 14 Charisma Saving Throw or be Charmed and vulnerable to the Vile Skills of the Crypt Mistress. Undead creatures have a disadvantage on this saving throw and undead creatures with a CR below 5 automatically fail. The saving throw can be repeated at the end of that creature's turn. Once a creature passes the saving throw, they are immune to Vile Seduction for 24 hours.
Multiattack. The Crypt Mistress makes one Vile attack and one Melee attack per turn.
Claw Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) slashing damage, plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.
Bite Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) piercing damage, plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.
Vile Kiss. A creature charmed via the Vile Seduction skill is willed to approach the Crypt mistress, if possible, and kiss her. This drains the victim of 10 (3d6) hit points and restores the Crypt Mistress for (2d6) hit points.
Vile Embrace. A creature charmed via the Vile Seduction skill is willed to approach the Crypt mistress, if possible, and embrace her. The creature is restrained and, if she has not yet made a melee attack, the Crypt Mistress takes the bite action.
Description
Crypt Mistresses are loosely related to succubi, though they seduce the dead rather than the living. They invade crypts or other halls of dead and undead and bend the creatures that reside there to their will. They are extremely sexual in nature and often appear to have the body of beautiful women. Their faces are grotesque, with wide jaws open to razor-sharp rows of teeth. They will torture their victims to death, all the while telling them of the cruel deads she will do with their corpses. The souls of such victims become wraiths, specters, or other such undead, while the bodies become zombies, ghouls, or skeletons, depending on the level and depth of the torture.
Despite being mostly solitary, Crypt Mistresses have been known to attend to and serve liches.
Lair and Lair Actions
A Crypt Mistress will seek out places where the Dead are most available. They prefer crypts, though have been found in graveyards, mausoleums, tombs, and near mass graves.
Lair Actions
On initiative count 20 (losing initiative ties), the Crypt Mistress takes a lair action to cause one of the following effects; the Crypt Mistress can’t use the same effect two rounds in a row:
- The Crypt Mistress shrieks. Enemy creatures must make a DC 14 Wisdom Saving throw or take (4d6) psychic damage, half as much on a success.
- The Crypt Mistress raises a Ghoul.
- The Crypt Mistress consumes a friendly undead creature and heals for (2d6) hit points.
Regional Effects
The region containing a legendary Crypt Mistress’s lair is filled with death energy, which creates one or more of the following effects:
- Any undead within a 1-mile radius is drawn to the Crypt Mistress and seeks to protect her.
- Plants and animals within 500 yards of the lair are struck with rot and decay. Any living creature that spends more than 1 hour within the area takes (2d6) necrotic damage per hour.
If the Crypt Mistress dies, these effects fade over the course of 1d4 days.
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