Split Enchantment. Whenever anok-hashe casts an enchantment spell that targets only one creature, he can have it target a second creature.
Alert. Anok-hashe gains a +5 bonus to initiative. Initiative
Special Equipment. Ring of Protection, Anok-hashe gains a +1 bonus to AC and saving throws while wearing this ring.
Multiattack. Anok-hashe makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.
Synaptic Static. Each creature in a 20-foot cube originating from Anok-hashe must make a DC 16 Intelligence saving throw. On a failed save, a creature takes 36 (8d8) psychic damage and has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, a creature takes half as much damage and is not muddled.
Spellcasting. Anok-hashe casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, mage hand, message, friends, mind sliver, blade ward, sword burst
3/day each: dispel magic, sending, mage armor, hex, charm person
2/day each: enemies abound, misty step, invisibility, synaptic static,confusion, geas
1/day each: dominate monster, stoneskin, power word pain
Instinctive Charm (Recharge 4–6). When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 16 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.
Legendary Resistance (2/Day). If Anok-hashe fails a saving throw, he can choose to succeed instead.
Anok-hashe can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anok-hashe regains spent legendary actions at the start of his turn.
Attack.
Cast a Cantrip.
Whirlwind of Sand. (2 Actions) Anok-hashe turns into a whirlwind of sand, moving up to 60 feet before reverting to its normal form. While in whirlwind form, the creature is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the creature remains in its possession.
Cast an Enchantment Spell. (2 Actions)
Description
Anok-hashe, Honored of Anokshar is a powerful Enchantment Wizard of the Avarati Desert. His spells focus on beguiling the mind and turning friends against one another--while holding powerful magics in reserve to take advantage of the chaos.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
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