Armor Class
15
Natural Armor
Hit Points
90
(10d12 + 25)
Speed
60 ft.
STR
14
(+2)
DEX
20
(+5)
CON
20
(+5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Truesight 30ft, Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Magical weapons Ancient Gear soldiers attacks count as magical for the purpose of overcoming resistance and immunity
Actions
Multiattack makes 2 gun attacks per round
Gun RangedWeapon Attack: +10 to hit, range 60/240 ft., 1 target. Hit: 12 (2d6 + 5) Piercing damage.
Description
A clockwork soldier made By the ancient King of Adavale these creatures are fueled by magic but are mysteriously immune to the effects of nidelium
Comments