Medium Humanoid (Aarakocra), Any Non-Lawful Alignment
Armor Class 16 (studded leather)
Hit Points 32 (5d8 + 10)
Speed 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
19 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws WIS +3
Skills Acrobatics +6, Deception +4, Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, crow's cant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ambusher. During its first turn, the aarokocra has advantage on attack rolls against any creature that is surprised. It also deals an extra 7 (2d6) (Proxy or Speaker) or 10 (3d6) (Infiltrator or Henchcrow) damage on an attack against such a target.

Actions

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 5 (2d4) acid damage on a failed save, or half as much damage on a successful one, assumingthe weapon has been poisoned..

Dagger (Henchcrow or Infiltrator only). Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60, one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 5 (2d4) acid damage on a failed save, or half as much damage on a successful one, assumingthe weapon has been poisoned.

Hand Crossbow (Infiltrator only). Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Innate Spellcasting. The aarokocra can cast the following spells using charisma as its spellcasting ability (DC 12, +4 to hit with spell attacks):

1/day: animal messenger (proxy only), calm emotions (speaker only), magic weapon (henchcrow only), or pass without trace (infiltrator only)

Bonus Actions

Poison. The aarokocra applies crow poison to a weapon of it's choosing

Description

The Crow Cabal is a gang with significant influence in the southeast segment of Central Algir. Despite it's influence, almost no one knows of existence, not even most of it's members, who ting they serve one of various false gangs, who supposedly control their bases. The artificers in their services are mostly alchemists developing new ways to alter the magic within aarocokra  to serve their purposes.

Barbarians are almost never in their employ, the same with bards, paladins, and warlocks. They keep very few clerics around, as they prefer those who can swear allegiance only to them, and rouges, stealthy fighters, and rangers are those most commonly working for them, although they have been known to secretly enlist many different people, some who want to work for them, some who need to work for them, and some who are forced to work for them.

Low ranking Crow Cabal Agents fall into four main categories, each having a certain number of doses of Crow poison they carry with them on a mission, listed in order of rank:

Henchcrow: Henchcrows are low ranking enforcers who hide and strike if distracted enemies who try to attack a Speaker or higher-ranking Proxy. 1d8+3 doses.

Infiltrators: Infiltrators sneak into places and collect, change, or destroy information, or act as assassins who kill anyone who gets in the way of their operations. 2d8+5 doses.

Proxies: Proxies are messengers, and in addition to bringing messages themselves, they can speak to crows and tell them to carry a short message, making them indispensable if you need to get a message to someone. They often send crows to deliver blackmail. 1d6+3 doses

Speakers: Speakers go to meetings and speak on behalf of the Crow Council. they often carry a sending stone in one ear, and the other is at the Crow Council head quarters, where Olgilus, a mysterious, ancient aarocokra delivers the final verdict. 1d4+2 doses

As they are low ranking, they use low quality crow poison, which has less persistent effects. In addition, an aarocokra who was groomed for service in the crow cabal, with the DM's permission, may be permitted to replace the gust of wind from their innate spellcasting with a spell from the Crow Cabal Agent's innate spellcasting, due to the experiments they underwent in their first year of life to help prepare them for their role in the Crow Cabal.

Monster Tags: NPC

Habitat: Urban

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