Special Trait Name. Enter the description for your special trait.
Spellcasting. The Core Knight is a 9th-level spellcaster. Its spellcasting ability is CHA spell save DC 12, +0 to hit with spell attacks. The Core Knight has following 9th level spell prepared:
9th level (3 slots): power word kill
Action Name. slash
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 50 ft., 4 targets. Hit:14 (6d8 + 2) slashing damage.
No Nine. If the character tries to hit with a ninth level spell it has to make a constitution saving throw.
Core Direct (Costs 2 Actions). the players have to make a dexterity saving throw with a DC of 14. If it fails the player has to roll a D10 to determine what happens
10: Nothing happens
9: You lose your next turn
8: your AC becomes 9
7: You become frightened
6: he summons 2 monsters under the challenge rating of 2. (the DM decides what they are)
5: you take 2d4 damage
4: all of your spells are not prepared
3: the Core Knight regains one of his or her spell slots
2: you re-roll
1: you die
Description
They guard anything that a leader or master tells them to. They are not necessarily evil or good they just do what a guide or a master tells them too.
-
View User Profile
-
Send Message
Posted Feb 26, 2019sorry forgot to do the spell trait name