Small Humanoid (Halfling), Neutral Good
Armor Class 16 (chain shirt, shield)
Hit Points 32 (5d8 + 10)
Speed 25 ft.
STR
17 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +5
Skills Athletics +6, Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Improved Critical. Amri’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) damage, or 8 1d10+3 damage if used with two hands.

Longbow. Ranged Weapon Attack: +4, range 150/600 ft., one target. Hit: 5 1d8+1 piercing damage.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). Amri regains 1d10+5 hit points.

Reactions

Disruption. When a creature within 5 feet of Amri makes an attack roll against a creature that isn’t Amri, Amri can impose disadvantage on the attack roll, provided they can see the attacker.

Description

Amri Thistlebrick
Halfling warrior

Amri keeps a journal on their person, kept up to date with a history of foods, drinks, and animals they’ve met along their journeys.

Personality. “There’s a great place in Waterdeep I keep wanting to get back to. Quiet, warm, and out of the way.”

Ideal. “You’re getting out of here alive.”

Bond. “You’ll never catch me directing others around. I’m either out on the field, or nowhere at all.”

Flaw. “I hate waiting—either we’re heading in now, or I’m heading in now.”

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2022 3:27:18 AM
3
0
1
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5/15/2022 3:35:46 AM
3
0
1.1
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5/15/2022 4:03:08 AM
6
0
1.2
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5/31/2022 2:17:00 AM
10
1
1.3
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6/8/2022 3:09:47 AM
10
0
1.4
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6/15/2022 2:50:17 AM
11
0
1.5
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6/23/2022 9:35:32 PM
14
0
1.6
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6/23/2022 9:40:05 PM
14
1
1.7
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KajiShun

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