Small Beast, Typically Neutral
Armor Class 13
Hit Points 70 (10d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4, CON +3
Skills Acrobatics +4
Damage Resistances Bludgeoning
Senses Blindsight Countryballs seem to have a sixth sense, and often can tell when someone is sneaking up behind them., Passive Perception 12
Languages Common Common, language spoken by represented nation
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Buoyant Nature: Countryballs are very noisy and outspoken creatures. The Countryball as disadvantage on Stealth and Sleight of Hand checks.

Actions

Slam: The Countryball slams its spherical body into the target. Melee Attack: +4 to hit, reach 5ft, 1 target. Hit: 11 (2d6 +3) bludgeoning damage. Target must make a DC 13 Strength Saving Throw or be knocked prone if Medium size or smaller.

 

Description

Countryballs are small, spherical avatar size of a country or nation. Sometimes referred to a small Polandballs, the year come in all kind of colours and sizes (this particularly stat block applies to a larger than average countryball). Their colours reflect the nation they have represented; for example, a Countryball representing Waterdeep May resemble the flag of the city, albeit with two white circles, which are their eyes. It is unknown how Countryballs are, or were, created. They often travel around to visit other balls or humanoid so they have befriended, or stay near the nation they represent to safeguard it, in a way.

Habitat: Urban

OttomanReich

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