False Appearance While the Angel remains motionless, it is indistinguishable from an inanimate statue.
Pack Tactics. The Angel has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Blink Pulse: At the start of the Weeping Angels turn all creatures currently observing the Weeping Angel must make a DC 15 Wisdom Saving throw or blink involuntarily.
Temporal Restrictions: While being directly observed the Weeping Angels revert to their stone form and are considered to be petrified, with the exceptions that their damage resistances stay the same as what is listed in their stat block, and they are still acutely aware of their surroundings.
Don't Blink: When a creature starts its turn within 30 feet of the Angel they must choose to weather or not to blink. If that creature chooses not to blink they must succeed on a DC 10 Constitution Saving Throw which increases by 5 for every time they succeed this Saving Throw or they involuntarily blink. If the angel is unobserved they may use their You blinked reaction.
Multiattack The Angel makes two attacks: one with its bite and one with its aging touch.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Aging Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage and the Angel regains hit points equal to the half the damage done. The targets maximum hit points are lowered based on the necrotic damage done and the character ages a number of years equal to the damage of the attack. The lost hit points are restored after a long rest but the additional years of age can only be restored by a greater restoration spell or similar magic. Each time a character suffers a aging touch that takes them above a venerable age (e.g. 70 with humans) they gain a level of exhaustion and after gaining 5 levels the victim vanishes.
You Blinked. If an Angel is unobserved they may use their reaction to move up to its speed to and make a single attack against a creature not observing it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Don't blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back. Don't look away. And don't blink.
Thought to have been an accident of creation, beings never meant to exist the Weeping Angels are the stuff of ancient legends, and children's nightmares. Born of the Temporal Plane where time ebbs and flows in unusual and often unpredictable ways the Weeping Angels have evolved to control these currents of time when in their home realm, allowing them to manipulate time as they see fit. However outside of the Temporal Plane things are very different, the flow of time there is fixed and fixed time is near impossible for Weeping Angels to survive in as they find themselves nearly frozen, only able to move at a rate imperceptible to most other creatures, causing them to slowly starve to death. However being both smart and cunning the Weeping Angels realized that even outside of the Temporal Realm they still held a strong connection to their home plane of existence, and through this realization they learnt how to manipulate the flow of time around themselves to move, at least to the outside observer, with lightning fast speeds. This make them vicious and incredibly effective hunters. However they do have one crucial weakness.
When a Weeping Angel is being directly observed, they become locked to the flow of time as it exists in the realm of the creature observing them. This results in observed Weeping Angels losing the ability to manipulate time around themselves causing them to appear as nothing more than statues, seemingly not moving at all. When in reality they are simply moving so slowly that it is imperceptible to most.
The Weeping Angels are predatory creatures that feed off of the life energy of living beings. However, to the detriment of the species they do so far to efficiently, and over endless generations the availability of food in the Temporal realm dwindled away until there was no longer enough food to sustain them, and so they ventured into the material plain seeking a new source of sustenance. However due to their temporal restrictions they needed a new way to hunt. Over endless generation of angels born into the temporal plane they evolved a the ability to to make all who gaze upon them do one simple thing; blink. This simple ability allows them to free themselves from their temporal restrictions, giving them the opportunity to close in on their prey and feast.
Weeping Angels appear to have little culture or motivation other than those serving their basic predatory requirement of gaining energy. They have been described as the loneliest beings in the universe, since their quantum-lock reaction makes it impossible for them to socialize with other creatures. However, Angels are capable of communication, as they often work in groups and clearly communicate with each other. On those occasions when they have chosen to communicate with their prey or foes they have demonstrated a cold and impersonal intelligence, but exhibit no empathy and no emotions beyond hunger, determination and occasional predatory sadism. While Angels can recognize individuals in other species when the situation requires it, they themselves speak collectively and appear to have little or no concept of themselves as individuals.
Credit for this goes to a mix of
https: //www.dandwiki.com/wiki/Weeping_Angel_(5e_Creature)
and
https: //homebrewery.naturalcrit.com/share/Hkc3CV0
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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