Brave. Has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack. Makes three melee attacks or two ranged attacks.
+2 Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 6) piercing damage, or 13 (2d8 + 6) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. Adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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