Medium Elemental, Neutral Good
Armor Class 14
Hit Points 47 (3d8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +5
Skills Acrobatics +4, Nature +5
Senses Passive Perception 13
Languages Common, Druidic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

OverWorld Warrior

Preparing Storm: Each time Clodor deals lightning or thunder damage, he gains 1 Mugician Slot.

Lightning Body: Creatures have disadvantage on melee attacks against you using metal weapons.

Actions

Static Grasp. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d8+1) lightning damage.

Thundershout. Ranged Weapon Attack: +4 to hit, range 50 ft., 1 target. Hit: (2d10+2) thunder damage.
If the target is a size smaller than you, they are deafened until the start of your next turn.

Telekinetic Bolt. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: (1d12+2) lightning damage.
The target must succeed a (DC 16) Wisdom saving throw or take (1d4) psychic damage.

Accelerate. Ranged Weapon Attack: + to hit, range 30 ft., 1 target. Hit: (1d12) bludgeoning damage.

Bonus Actions

Regeneration Strike (1 Mugician): Twice per short rest, you can expend 1 Mugician, regain hit points equal to halve the lightning or thunder damage you dealt last turn.

Description

Clodor is a humanoid made of pure blue lightning with some sort of harness that limits the power he holds inside his body.

ZuzuFurHire

Comments

Posts Quoted:
Reply
Clear All Quotes