Small Elemental, Neutral
Armor Class 13 (snow and ice)
Hit Points 39 (6d6 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +5, WIS +4
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Deafened, Grappled, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 12
Languages Snowman
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Melting Snow. If the snowman takes fire damage, it starts to melt. Until the snowman moves at least 20 feet rolling around in a sufficient source of snow, or takes 10 or more cold damage, the snowman's speed drops to 0.

Actions

Snowball. Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.

Bonus Actions

Frostbite. (your proficiency bonus uses/long rest) The snowman targets a creature it can see within 60 feet. The target must succeed on a DC 15 Constitution saving throw or take 1d10 cold damage and have their speed reduced by 20 feet until the start of their next turn. On a success, the target takes half damage and suffers no other effects.

Reactions

Compaction. (2/long rest) If the snowman takes 10 or more cold damage, it can use its reaction to instead take gain immunity to cold damage from that source. If it does so, the snowman grows one size category for 1 minute. The snowman loses this immunity immediately after growing.

Description

This small snowman borne of magic seems to have taken a liking to you, following you around and leaving a trail of snow behind it.

Habitat: Arctic

Merlynn1

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