Medium Beast, Unaligned
Armor Class 18 Natural
Hit Points 68 (8d8 + 32)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +6, CON +6
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mount. You can control a mount only if it has been trained to accept a rider. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. If it is acting independently, it retains it's own initiative and moves and acts as it wishes, which may not be what the rider wants. They cannot choose which enemy the mount targets, which attack it uses, or prevent it from fleeing if it is badly wounded.

Sweeping Attacks. The Chalicotherium can make two attacks per action on two separate enemies within 5ft of the Chalicotherium.

Sure-Footed. The Chalicotherium has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Long Reach. A chalicotherium has an arm reach that can extend up to 10 ft without lunging and while it cannot intelligently or dexterously manipulate objects with it's "hands" in the same way a humanoid can ( to string a bow or wield a spear, for example), it can certainly use it's arms to lift and manipulate large and heavy objects.

Low-Light Vision. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scent. This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Actions

Level 1:

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6) slashing damage.

Level 7:

Rend. Special Attack: If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent’s body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round. +6 to hit, reach 5 ft., one target. Hit: (1d6 + 8) slashing damage.

Backhand. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage. On a hit, the target must make a DC 14 Strength saving throw or be knocked prone.

Description

Chalicotheriums are massive creatures resembling sloths with vaguely equine heads and long forelimbs ending in wickedly sharp claws. These creatures are generally docile and will attack only when provoked, but they defend their homes and young from attack viciously. A typical adult chalicotherium is about 10 feet tall at the shoulder and 12 feet long from nose to rump, and weighs 14,000 pounds.

When on the ground, a chalicotherium seems almost to be standing upright, as its short, stocky rear legs support most of its body weight. Its ability to climb is superb, though only exceptionally large trees are sturdy enough to support it, and its long front limbs allow it to quickly ascend to dizzying heights even among relatively sparse foliage. The chalicotherium diet consists mainly of flowers and leaves, and a small family of these animals can quickly strip all the greenery from an area of forest before moving on.

Chalicotheriums are generally found alone or in breeding pairs with young. Chalicotheriums are protective of their offspring, which they produce in small litters of one to three pups at a time.

These pups use their still-developing claws to hold on to a thick fat pad on the mother’s back.

7th Level Advancement: 
Size: Large; AC: +2 natural;  Ability Scores: Str +8, Dex –2, Con +4; Special Attack: Rend

Monster Tags: beast companion

Habitat: ForestGrassland

Draconefox

Comments

Posts Quoted:
Reply
Clear All Quotes