Medium Fey (Goblinoid), Neutral Evil
Armor Class 14 (natural armor)
Hit Points 30 (10d8 + 23)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
14 (+2)
Skills Arcana +3, Deception +3, Perception +4, Stealth +5
Senses Darkvision 60 ft., Truesight, Passive Perception 13
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The Akaname can breathe air and water.

Innate Spellcasting. The Akaname’s spellcasting ability is Charisma (spell save DC 11). They can cast the following spells.

At will: faerie fire, poison spray, acid splash

Mimicry. The Akaname can mimic human voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Invisible Passage. The Akaname magically turns invisible until they attack or casts a spell, or until their  concentration ends (as if concentrating on a spell). While invisible, they leaves no physical evidence of their passage other than a slight sticky residue, the best way to track them is by magic.

Monster Tags: Goblinoidhumanoidfey

Habitat: ForestHillSwampUnderdarkUrban

Fruity_Boi

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