Amphibious. The Akaname can breathe air and water.
Innate Spellcasting. The Akaname’s spellcasting ability is Charisma (spell save DC 11). They can cast the following spells.
At will: faerie fire, poison spray, acid splash
Mimicry. The Akaname can mimic human voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Invisible Passage. The Akaname magically turns invisible until they attack or casts a spell, or until their concentration ends (as if concentrating on a spell). While invisible, they leaves no physical evidence of their passage other than a slight sticky residue, the best way to track them is by magic.
Comments