Huge Plant, Chaotic Evil
Armor Class 24 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
27 (+8)
DEX
6 (-2)
CON
25 (+7)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Fast Healing: Each round, the treant heals (2d6) points of damage. 

Actions

Multiattack. The treant makes two slam attacks. Or two claw attacks and a bite attack.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 6) piercing damage plus 3 (1d6) psychic damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 3 (1d6) psychic damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Habitat: Forest

Lokigenki

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