Medium Undead (Devil), Neutral Evil
Armor Class 19 (natural armor)
Hit Points 365 (32d8 + 105)
Speed 30 ft., Fly 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
20 (+5)
INT
27 (+8)
WIS
21 (+5)
CHA
24 (+7)
Saving Throws CON +12, INT +15, WIS +12
Skills Arcana +15, History +15, Insight +12, Perception +12
Damage Resistances Cold, Lightning
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 22
Languages Common, Draconic, Elvish
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If Vol fails a saving throw, she can choose to succeed instead.

Magic Resistance. Vol has advantage on saving throws against spells and other magical effects.

Rejuvenation. Vol regenerates 20 hit points at the start of her turn.  Damage from fire or radiant energy sources is not regenerated.

Spellcasting. Vol is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Vol has the following wizard spells prepared:

Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost

1st level (4 slots): inflict wounds, shield, ray of sickness

2nd level (3 slots): blur, detect thoughts, mirror image

3rd level (3 slots): animate dead, bestow curse, fireball, lightning bolt, summon undead, vampiric touch

4th level (3 slots): blight, confusion, polymorph, shadow of moil

5th level (3 slots): cone of cold, contagion, enervation, negative energy flood, scrying

6th level (2 slot): chain lightning, circle of death, create undead, harm

7th level (2 slot): finger of death, forcecage, prismatic spray

8th level (1 slot): dominate monster, incendiary cloud, maze

9th level (1 slot): power word kill, time stop

Actions

Chill Touch (Cantrip). Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target can’t regain hit points until the start of the Avatar's next turn. If the target is undead, it also has disadvantage on attack rolls against the Avatar of Vol until the end of her next turn.

Paralyzing Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) slashing damage plus 10 (3d6) cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Poison Breath (Recharge 5–6). Illmarrow exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 35 (10d6) poison damage and is poisoned for 1 minute. While poisoned in this way, the creature can’t regain hit points. On a successful save, the creature takes half as much damage and isn’t poisoned.

A humanoid reduced to 0 hit points by this damage dies and rises at the start of Vol's next turn as a zombie. The zombie acts immediately after Vol in the initiative count and is permanently under her command, following her verbal orders.

Legendary Actions

Vol can take 1 legendary action. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vol regains spent legendary actions at the start of her turn.

Poison Breath (Costs 3 Actions). Vol recharges her Poison Breath and uses it.

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2022 2:43:08 PM
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Coming Soon
6/24/2022 2:54:57 PM
23
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Monster Tags: undead

sorcefyre

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