Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Crystal Glide. The elemental can burrow through unworked Arcane Calamity Crystal, While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Crystalline Blast. Ranged Weapon Attack: +8 to hit, reach 120 ft., one target. Hit: 14 (4d8 + 6) radiant damage.

 

 

Description

The Elemental's torso is made of a large central crystal, its head is a smaller crystal with a glowing rune where its face would be. its arms are made of multiple medium sized crystals, with much smaller crystals making up the hands. its legs are also made of multiple medium sized crystals with larger ones making up the feet.

solidknight

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