Medium Humanoid (Human), Chaotic Good
Armor Class 18 (Plate)
Hit Points 11 (1d10 + 1)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws WIS +1, CHA +5
Skills Athletics +3, Deception +5, Insight +4, Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Greatsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 1) slashing damage.

Leadership. Colm can spend 10 minutes inspiring his companions, shoring up their resolve to fight. When he does so, he chooses up to six friendly creatures (which can include himself) within 30 feet of him who can see or hear him and who can understand him. Each creature can gain temporary hit points equal to his level + his Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.

Lay on Hands. Colm has a pool of healing power that replenishes when he takes a long rest. With that pool, he can restore a total number of hit points equal to his paladin level × 5.

As an action, he can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in his pool.

Alternatively, he can expend 5 hit points from his pool of healing to cure the target of one disease or neutralize one poison affecting it. He can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Description

A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.

Monster Tags: NPC

Habitat: Forest

Amravanti