Legendary Resistance (3/Day). If Vonindod fails a saving throw, it can choose to succeed instead.
Multiattack. Vonindod can use its Frightful Presence. It then makes two attacks: one with its Fire Sword and one with Smash.
Smash.
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 17 (3d8 + 10) Bludgeoning damage.
Fire Sword.
Vonindod Strikes down with its fire sword: +16 to hit, reach 45 feet, one target Hit: 28 (4d8 + 10) slashing damage + 7 (2d6) fire damage
Last Resort (Recharge 5-6).
(Only used when less than 100hp) Vonindod opens its chest where fire elementals power the mech and it shoots out a cone of fire for 60 feet. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. After this is complete the mech shuts down and 4 fire elementals continue the fight.
Vonindod can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vonindod regains spent legendary actions at the start of its turn.
Ground Pound.
Vonindod can smash the ground with tremendous force and knock all opponents within a 30ft radius that don't succeed on a DC 16 DEX save prone. If hit with the fist the creature takes 26 (3d10 + 10) bludgeoning damage
Lava Leak.
Vonindod leaks lava from either its broken waist or arm. It lands in a 15x15 square and occupants must make a DC 17 DEX save or take 14 (4d6) fire damage (half as much in a succeeded save) on each turn they are in the area.
Description
This specific Vonindod is from the forge of Ironslag in the book Storm Kings Thunder in which it is only half complete. Much of the description is just made up by me because it is fun to do so.
The only complete aspects of this mech is the torso, head, and 1 1/2 arms. The entirety of it would be 80 feet tall but it is currently only 50 feet because of lost appendages and a rusty gold color. The chest contains a large cage in which 4 fire elementals are kept to power it. The head is large with 2 horns set in the top and only 1 of the large eyes containing a red gem while the other shows the internal framework of a control room. 1 of the arms is completed while the other is propped up and has half the arm on the mech which is leaking a lava from within. It controls itself through up to 5 fire giants in the head of the mech and while not ideal 1 may control the entire mech with a long period of training. At this time movement is limited and only crawling with the operational arm is viable.
If the forge of Ironslag is made aware of a considerable threat than Vonindod will be put to work after the commands of Count Zalto to certain qualified giants. If they are not available he will pilot it himself (even if he is vastly underqualified).
Lair and Lair Actions
Vonindod’s Lair
The lair of Vonindod is Ironslag from chapter 8 of Storm Kings Thunder
Lair Actions
On initiative count 20 (losing initiative ties), Vonindod takes a lair action to cause one of the following effects; Vonindod can’t use the same effect two rounds in a row:
- Vonindod may use an action to pick up the sword from the crane that is holding it. (Can only be used once and allows usage of Fire Sword attack)
- If the conveyer of iron and metal is still active in battle than Vonindod will heal itself 22 (5d8). Hot molten iron is dumped on the body of this machine.
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