Medium Humanoid, Neutral Evil
Armor Class 24 (unarmored defense)
Hit Points 306 (36d8 + 144)
Speed 300 ft.
STR
19 (+4)
DEX
28 (+9)
CON
19 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +12, DEX +17
Skills Acrobatics +17, Sleight of Hand +17
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 15
Languages Celestial, Common
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If Ággir fails a saving throw, he can choose to succeed instead.

Evasion. When Ággir is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeed on the saving throw, and only half damage if he fails.

Actions

Multiattack. Ággir makes six attacks with his Twinsteel Scimitars.

Twinsteel. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 19 (2d6 + 12) slashing damage. 

Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 5 ft., 1 target. Hit: 13 (1d8 + 9) bludgeoning damage.

Bonus Actions

Dash. Ággir takes the dash action.

Unarmed Strikes. Ággir makes two Unarmed Strikes against a single target.

Reactions

Parry. Ággir adds +8 to his AC against one melee attack that would hit him. To do so, Ággir must see the attacker and be wielding a melee weapon.

Legendary Actions

Ággir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ággir regains spent legendary actions at the start of his turn.

Attack. Ággir makes an attack with Twinsteel.

Flurry Rush (Costs 2 Actions). Ággir moves up to half his movement in a straight line towards a hostile creature, and then makes two Unarmed Strikes. This movement does not provoke opportunity attacks.

 

Description

Once the primary figure of a now dead religion, Ággir has fallen from his status as a divine power. However, the Gold Knight has wrought him from the past and thrust him into our time. Now a disciple of the King in Yellow, Ággir serves as one of the Foretellers underneath the leadership of Hastur, the Gold Knight.

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2022 11:24:38 PM
14
2
1.0.0
Coming Soon

Habitat: Desert

JoeyFish97

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