Medium Beast, Neutral Good
Armor Class 16 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +4
Skills Athletics +4, Survival +4
Senses Darkvision 30 ft., Passive Perception 13
Languages Common (understands it, but cannot speak it fluently) --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. Bob has advantage on Wisdom (Perception) checks that rely on smell.

Defender. Bob gains the Protection reaction below.

Formation Tactics. Bob has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Actions

Multiattack. Bob makes two attacks: one with his bite and one with his longsword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or Hit: 7 (1d10 + 2) slashing damage if used with two hands.

Reactions

Protection. Bob imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t Bob. Bob must be able to see the attacker.

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.

Monster Tags: Sidekick

Habitat: ForestMountain

Semi_Fan_37

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