Keen Smell. Bob has advantage on Wisdom (Perception) checks that rely on smell.
Defender. Bob gains the Protection reaction below.
Formation Tactics. Bob has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
Multiattack. Bob makes two attacks: one with his bite and one with his longsword.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or Hit: 7 (1d10 + 2) slashing damage if used with two hands.
Protection. Bob imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t Bob. Bob must be able to see the attacker.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.
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