Fey Nature. Once a day the cat-sith can cast misty step.
Keen Hearing and Smell. The cat-sith has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sneaky Feet. The cat-sith has advantage on Stealth rolls.
A blessing or a curse. Once a day a cat-sith can cast Bless on a creature it considers an ally or Hex on a creature considered an enemy.
Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) slashing damage.
Boots only
Rapier. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) piercing damage.
As a bonus action the Cat-sith can cast Misty Step and Bless or Hex, but each only once a day.
Description
The Cat-Sith are small fey creatures that resemble a large (about the size of a dog) black cat with a white spot on its chest.
They are intelligent and can converse in common tongues, and can walk on 2 legs, making no sound as they walk.
A warlock of an arch fey can summon a cat-sith as a familiar. You can choose one of the following four options for the the familar:
Boots. This cat-sith wears boos , a feathered cap and wields a rapier.
Hat. This cat-sith wears a tall red and striped hat that acts as a bag of holding and a cloak of helpful things.
Cheshire. This cat-sith can turn invisible and visible at will.
Chance. When this cat-sith is within 15 feet of you, you you may reroll and 1 or 2 on any attack, save or skill check roll.
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