Small Fey, Neutral
Armor Class 12
Hit Points 5 (1d8 + 1)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Perception +3, Stealth +10
Senses Passive Perception 13
Languages Common, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fey Nature. Once a day the cat-sith can cast misty step.

Keen Hearing and Smell. The cat-sith has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Sneaky Feet. The cat-sith has advantage on Stealth rolls.

A blessing or a curse. Once a day a cat-sith can cast Bless on a creature it considers an ally or Hex on a creature considered  an enemy.

Actions

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) slashing damage. 

Boots only

Rapier. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) piercing damage. 

Bonus Actions

As a bonus action the Cat-sith can cast Misty Step and Bless or Hex, but each only once a day.

Description

The  Cat-Sith are small fey creatures that resemble a large (about the size of a dog) black cat with a white spot on its chest. 

They are intelligent and can converse in common tongues, and can walk on 2 legs, making no sound as they walk. 

A warlock of an arch fey can summon a cat-sith as a familiar. You can choose one of the following four options for the the familar:

Boots. This cat-sith wears boos , a feathered cap and wields a rapier.

Hat. This cat-sith wears a tall red and striped hat that acts as a bag of holding and a cloak of helpful things. 

Cheshire. This cat-sith can turn invisible and visible at will.

Chance. When this cat-sith is within 15 feet of you, you you may reroll and 1 or 2 on any attack, save or skill check roll. 

Habitat: ForestGrassland

EMTurner13

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