Medium Beast, Typically Lawful Good
Armor Class 15 (studded leather)
Hit Points 13 (2d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Helpful. Connor can take the Help action as a bonus action.

Hold Breath. Connor can hold his breath for up to an hour.

Otter Resilience. Connor has advantage on Constitution saving throws against magic.

Sneak Attack. Once per turn, Connor deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Connor's that isn't incapacitated and Connor doesn't have disadvantage on his attack roll.

Spellcasting. Connor is a 3rd-level spellcaster. His spellcasting ability is Dexterity (spell save DC 12, +4 to hit with spell attacks). Connor has following spells prepared:

Cantrips (at will): Minor Illusion, Sapping Sting, Spare the Dying

1st level (4 slots): Cure Wounds, Disguise Self

2nd level (2 slots): Blur, Invisibility

Tools. Connor has thieves’ tools and a dice set.

Actions

Multiattack. Connor makes two attacks with his rapier.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.

Monster Tags: Sidekick

Habitat: SwampUnderdark

Semi_Fan_37

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