Helpful. Connor can take the Help action as a bonus action.
Hold Breath. Connor can hold his breath for up to an hour.
Otter Resilience. Connor has advantage on Constitution saving throws against magic.
Sneak Attack. Once per turn, Connor deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Connor's that isn't incapacitated and Connor doesn't have disadvantage on his attack roll.
Spellcasting. Connor is a 3rd-level spellcaster. His spellcasting ability is Dexterity (spell save DC 12, +4 to hit with spell attacks). Connor has following spells prepared:
Cantrips (at will): Minor Illusion, Sapping Sting, Spare the Dying
1st level (4 slots): Cure Wounds, Disguise Self
2nd level (2 slots): Blur, Invisibility
Tools. Connor has thieves’ tools and a dice set.
Multiattack. Connor makes two attacks with his rapier.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, experts are proficient with simple weapons, rapiers, shortswords, and light armor.
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