Medium Beast, Chaotic Evil
Armor Class 23 Natural
Hit Points 196 (3d12)
Speed 200 ft., Walk 35 ft.
STR
25 (+7)
DEX
18 (+4)
CON
24 (+7)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Skills Intimidation +44
Senses Darkvision 150 feet, Passive Perception 4
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. water amour

Spellcasting. The Cafad is a 16-level spellcaster. Its spellcasting ability is 15 . The Cafad has following  spells prepared:
Cantrips (at will): water missal, water bullet
1st level (4 slots): torpedo, claw slicer

Actions

Action Melee Attack. Melee Weapon Attack: + 3 to hit, reach 6 ft., 1 target. Hit:  2d6 + 5 slicing damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Water dodge. while in water the Cafad can dodge any attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cafad is a humanoid shark that senses are more enhanced than eveything in the sea. Cafad is always mad and hungry and will just kill for fun. They hate the sun its too hot for their liking. coming out of water for more than 3 days will dry out their gills and lungs that will do 1 d 6 damage per 5 minutes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Shbtvt

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