Spellcasting. The Cultist Guard is a #-3rd Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The Cultist Guard has following Warlock spells prepared:
Cantrips (at will): [Eldritch Blast],
1st level (# slots): [summon familiar], [magic missile],
Action Name. claw attack
Action Melee Attack. Melee Weapon Attack: +#4, reach #8 ft., # target. Hit: # (#d20#1 + #0) [piercing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cultist Guard is a low level prison guard.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments