Tiny Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 1 (11d4)
Speed 10 ft.
STR
18 (+4)
DEX
18 (+4)
CON
3 (-4)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Fire, Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The parasite doesn’t require air or sleep.

Actions

Infect. The Demosite makes a hole into the target when it sleep. the target wont feel any pain. after 1d6 days, the parasite will have found its way to the brain, laid eggs and taken control of the target.

 

 

MarcusWasntTalen

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