Chaotic bonus. once per turn, the Chaos minion get a +5 to hit, + 5 to damage, or +2 to armor class for the rest of the round.
Multiattack. The assassin makes two Chaos sword attacks, and one with its Chaos bow
Chaos sword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 11) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one.
Chaos bow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 15 (1d8 + 10) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one.
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