Medium Humanoid (Demon), Chaotic Evil
Armor Class 20 (Chaos plate)
Hit Points 78 (12d8)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +9
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Fire, Necrotic, Poison
Senses Passive Perception 25
Languages Abyssal, Draconic, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Chaotic bonus. once per turn, the Chaos minion get a +5 to hit, + 5 to damage, or +2 to armor class for the rest of the round.

Actions

Multiattack. The assassin makes two Chaos sword attacks, and one with its Chaos bow

Chaos sword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 11) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one.

Chaos bow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 15 (1d8 + 10) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one.

Habitat: Urban

MarcusWasntTalen

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