Small Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Use Beyond Death. When the arcanomech drops to 0 hit points, it will explode as in the detonate action.

Immutable Form. The arcanomech is immune to any spell or effect that would alter its form.

Magic Resistance. The arcanomech has advantage on saving throws against spells and other magical effects.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Detonate. The arcanomech explodes, instantly reducing it to 0 hit points and creatures within 15 feet of it must succeed on a DC 13 Dexterity saving throw or take 19 (3d12) fire damage, taking half as much on a success.

Apollo_Lightbearer

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