Medium Undead, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 300 (20d10 + 39)
Speed 40 ft., Fly 40 ft. When the Avatar is possessed by Bane it has a flying speed.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
18 (+4)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +10, CON +10, CHA +9
Damage Resistances Fire
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/day). If the Avatar fails a saving throw it can choose to pass instead.

PossessionWhen Zarrus drops below half health <150, he is possessed directly by the spirit of Bane. He transforms and gains 20 temporary HP and access to more actions. He also gains resistance to radiant damage.

Spellcasting. Zarrus is a mage and has innate spellcasting. Spellcasting ability is Charisma (spell attack +10, Spell Save DC 19). He can cast the following spells

At will: chill touch

3/day: blight, banishment, and fireball

2/day: dominate person and cone of cold

1/day and only when possessed: power word kill and chain lightning

Actions

Multiattack. The avatar can make 3 attacks. 

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d10 + 9) slashing damage and (1d10 + 3)  radiant damage.

Eldritch Lance. Ranged Weapon Attack: +8 to hit, range 100 ft., one target. Hit: 5 (2d8 + 8) force damage, and be pushed back 10 feet.

Shadow Gauntlet. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (5d6 + 9) piercing damage and succeed on a DC 17 Strength Saving throw or be knocked prone. Only usable when possessed.

Reactions

As a reaction the avatar can cast counterspell up to 2 times a day at 6th level.

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The avatar regains spent legendary actions at the start of its turn.

Attack. The avatar makes one attack.

Summon Minions(Costs 2 Actions). The Avatar can channel Bane's power to summon 1d4 Minions of Bane 

Dominate Space. The Avatar can bend space to his will in a short range and teleport up to 50 feet to an unoccupied space or force another creature to make a DC 19 Charisma Saving throw or be teleported 50 feet. 

Aura of Power(Costs 2 Actions). Each creature within 30 feet of Bane must make a DC 19 Strength Saving Throw or be knocked prone as they are forced to kneel.

Aura of Fear(Costs 2 Actions). Only when possessed each creature within 30 feet of Bane must make a DC 19 Wisdom Saving Throw or become frightened of him until the end of their next turn.

Description

Zarrus is tall thin tiefling with dark grey skin, brilliant gold eyes and horns that come out the sides of his head and curve forward like like a bulls. He has a pointed beard and gold earrings. This powerful mage was taken over by Bane and became his Avatar on the Material Plane. 

When Bane fully Possess Zarrus, his limbs elongate and his skin hardens, spilling shadow out instead of blood. His face becomes more demonic, and his right hand is covered in a spiked shadowy gauntlet. Skeletal black wings sprout from his back and he gains flying speed.

escapade313

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