Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni's weapon attacks are magical.
Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.
Apothecary. As a bonus action Brewdis can select one of the following damage types: acid, cold, or fire. Until Brewdis uses this action again, Brewdis has resistance to the chosen damage type. Additionally, Brewdis is proficient with a poisoner's kit.
Multiattack. The oni makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.
Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
Alchemical Protection (Recharge after a Short or Long Rest). Brewdis chooses up to six allied creatures within 10 feet. He releases alchemical vapors that grant those allies resistance to poison damage for 10 minutes. Instead of poison damage, Brewdis can grant resistance to the damage type currently in effect for his Apothecary trait.
Explosive Flask (Recharge 5-6). Brewdis throws a flask of volatile substance at a point within 30 feet. The flask explodes in a 15-foot radius. Creatures in the area take 17 (5d6) poison damage and are poisoned for 1 minute' or take half damage and are not poisoned with a successful DC 14 Dexterity saving throw. A poisoned creature repeats the saving throw at the end of each of its turns, ending the poisoned condition on a success. Instead of poison damage, Brewdis can deal the damage type currently in effect on his Apothecary trait.
Description
In his salesman form he is a tall man 7ft tall with brown hair, gruff, and weary of authorities. in his true form he is a ghastly grey, with ram like horns towering 13ft tall, tactical with calm demeanor. The head of the Oni army for the Night hag.
Lair and Lair Actions
Lake Salinmoor Distillery- North of the city of Saltmarsh at the fringe of the Dreadwood on the bank of the Salinmoor River south of the Salinmoor Lake.
Past Brew Volley- once per round any enemy in the distillery can be targeted by a past brew on the d100 chart taking the effect discribe the number rolled by an enemy of Brewtis.
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