Medium Undead, Chaotic Evil
Armor Class 17 (tentacle armor)
Hit Points 112 (18d8 + 54)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
24 (+7)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws CON +8, INT +12, WIS +10
Skills Arcana +19, History +12, Insight +9, Perception +9
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages Abyssal, Common, Draconic, Infernal, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Invelnurability. Vecna can't drop to 0 hit points, if he isn't slain by a magic melee weapon attack.

Spellcasting. Vecna is an 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). Vecna has the following wizard spells prepared:

Cantrips (at will): mage hand, ray of frost

1st level (4 slots): magic missile, shield, thunderwave

2nd level (3 slots): acid arrow, invisibility, misty step

3rd level (3 slots): animate dead, counterspell, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill,

6th level (1 slot): globe of invulnerability

Reactions

Counterspell. When Vecna is hit by a spell, vecna can cancel it right up, using a 3rd level spells slot.

MarcusWasntTalen

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