Large Construct, Any Chaotic Alignment
Armor Class 17 (natural armor)
Hit Points 142 (20d10 + 62)
Speed 50 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +7
Skills Stealth +10
Damage Resistances Piercing
Damage Immunities Poison
Senses Darkvision 60 ft., Truesight 30 ft., Passive Perception 10
Languages Understands commands given in any language but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

* Curse of the Bond.1 If the wearer of the amulet is attuned and moves more than 300ft away than the wearer gets -2 AC bonus. This happens instantly.

* Curse of the Bond.2 When the wearer un-attunes to amulet throw 1d20, on a "1" or '20" shield becomes hostile towards the former wearer for 30 days.

 

Regeneration. The shield guardian regains 6 hit points at the start of its turn if it has at least 1 hit point.

Last resort: After hit points drop under 1, Shield Guardian wil regain half hit points. Regeneration wil not be activated once this effect has happend. 1d4 days Shield guardian wil reclaim regeneration.

Spell Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 3th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Actions

Multiattack. The guardian makes two fist attacks.

Shield bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Shield. When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 10 feet of the wearer.

Monster Tags: construct

Habitat: UnderdarkUrban

BarBarous_BloB

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