Multiattack. The wyvern makes three attacks: one with its bite and two with its twin stingers. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 16 (3d6 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 6) slashing damage.
Stinger. Melee Weapon Attack: +10 to hit, reach 20 ft., one creature. Hit: 19 (4d6 + 6) piercing damage. The target must make a DC 18 Constitution saving throw or be poisoned. While poisoned in this way, the target can't regain hit points, and it takes 35 (10d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
Cauda Geminae is a rare instance of biological chimerism His twin tails are a result of him merging with his egg-sibling before hatching
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