Armor Class
15
(natural armor)
Hit Points
66
(12d8 + 12)
Speed
30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
13
(+1)
INT
3
(-4)
WIS
16
(+3)
CHA
1
(-5)
Skills
Perception +6
Damage Vulnerabilities
Lightning
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Truesight 60 ft., Passive Perception 16
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Repositioning Jets. The arcanomech can fly up to 30 feet and must end this movement on the ground or fall.
Devastating Accuracy. Whenever the arcanomech has advantage on an attack, it deals an additional 13 (2d12) force damage on a hit.
Immutable Form. The arcanomech is immune to any spell or effect that would alter its form.
Magic Resistance. The arcanomech has advantage on saving throws against spells and other magical effects.
Actions
Arcane Shot. Ranged Weapon Attack: +7 to hit, range 150 ft., one target. Hit: 30 (4d12 + 4) force damage.
Comments