Repositioning Jets. The arcanomech can fly up to 30 feet and must end this movement on the ground or fall.
Enhanced Blades. The arcanomech's weapon are magical and deal an additional 18 (4d8) force damage, included in the attack.
Immutable Form. The arcanomech is immune to any spell or effect that would alter its form.
Magic Resistance. The arcanomech has advantage on saving throws against spells and other magical effects.
Multiattack. The arcanomech makes four attacks with its arcane blades.
Arcane Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, plus 18 (4d8) force damage.
Crossblade Snare (Recharge 5-6). The arcanomech emits a force projection from its blades in a 5-foot by 60-foot line. Creatures in the area must succeed on a DC 16 Dexterity saving throw or take 28 (8d6) force damage and their movement speed is halved, taking half damage on a success and their movement speed is not halved.
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