Quori protection. Cinnia has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Cinnia can cast disguise self and fog cloud at will and has the following wizard spells prepared:
Cantrips (at will): [Tooltip Not Found], chill touch, mage hand, light, fire bolt, infestation
1st level (4 slots): detect magic, identify, mage armor*, shield
2nd level (3 slots): blindness/deafness, mind spike, suggestion
3rd level (3 slots): counterspell, animate dead, [Tooltip Not Found]
4th level (3 slots): banishment, blight, hallucinatory terrain*
5th level (3 slots): danse macabre, dominate person, negative energy flood
6th level (1 slot): create undead
7th level (1 slot): finger of death
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*Cinnia casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spectral Hand. Ranged Weapon Attack: +6 to hit, reach 30ft., one target. Hit: 11 (3d6 + 2) bludgeoning damage. Additionally, the target must make a DC15 Strenght saving throw or be knocked prone/
Faithful Servants. Cinnia can use his bonus action to issue commands to any undead servants present on the battlefield.
Quick Thinking. As a reaction to taking damage, Cinnia may spend his reaction on casting a cantrip
Description
Cinnia Habemustrial is a young Necromancer from city of Kinbuzar. Though he strives to provide for the poorest, his methods aren't always moral, and he'll stop at nothing to achieve his goal. Known as a magic prodigy, his genius goes as far as to find a way to entrap his own quori, as a way to rid himself of the burden that comes with being a Kalashtar.
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