Spellcasting. The black magic preacher is a 11-level spellcaster. Its spellcasting ability is wisdom spell save DC 14, +2 to hit with spell attacks. The black magic preacher has following wizard spells prepared:
Cantrips: acid splash, green flame blade, booming blade ,mind silver, toll the dead
1st level: tashas caustic brew, fog cloud, burning hands ,color spray
2nd level: levitate, blindness/deafness, cloud of daggers
3rd level: counterspell, lightning bolt, fireball
4th level: summon greater demon,mordecians faithful hound, vampiric touch
5th level: cloudkill, bestow curse
Action Melee Attack. Stab: +3 to hit, reach 5 ft., 1 target. Hit: 4 (2d4+ 3) slashing damage.
He can parry an Attack giving him a plus 3 to ac and taking half damadge if his new ac blocks the attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
He is a black magic preacher who runs a cult in a small town where he cruely rules over the town
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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