Repositioning Jets. The arcanomech can fly up to 15 feet and must end this movement on the ground or fall.
Immutable Form. The arcanomech is immune to any spell or effect that would alter its form.
Magic Resistance. The arcanomech has advantage on saving throws against spells and other magical effects.
Multiattack. The arcanomech makes three attacks with its arcane cannon, or it uses slugger bombs, if available, and makes one slam attack.
Arcane Cannon. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 27 (5d10) force damage.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be pushed 10 feet away, taking half damage on a success and not being pushed.
Slugger Bombs (Recharge 5-6). The arcanomech fires 4 projectiles that home in on creatures of its choice within 90 feet that the arcanomech is aware of. Creatures targeted must succeed on a DC 18 Dexterity saving throw or take 28 (8d6) force damage and their movement speed is halved, taking half damage on a success and their movement speed is not halved.
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