Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 255 (30d10 + 90)
Speed 20 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
1 (-5)
Saving Throws STR +9, DEX +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 11
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The arcanomech is immune to any spell or effect that would alter its form.

Magic Resistance. The arcanomech has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The arcanomech makes four attacks with its arcane cannon, or it uses scatter bombs, if available, and makes one slam attack.

Arcane Cannon. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (8d6) force damage.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be pushed 10 feet away, taking half damage on a success and not being pushed.

Scatter Bombs (Recharge 5-6). The arcanomech fires a projectile at a point within 60 feet of it. This projectile splits into four on contact, each bouncing to points up to 30 feet away from their origin and explode in 10-foot radius sphere. Creatures in the area must succeed on a DC 18 Dexterity saving throw or take 28 (8d6) fire damage, taking half damage on a success.

Apollo_Lightbearer

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