Pounce. If the blaze lynx moves at least 30 feet straight towards a creature and then hits with its bite attack on the same turn, the creature must succeed on a DC 13 strength saving throw or be knocked prone. If the target is prone, the Blaze Lynx can make another bite attach as a bonus action.
Blaze hunting. Blaze lynx are speedy, stealthy and ferocious, they are able to cast fire bolt.
Spellcasting. The blaze lynx is a 1st level spellcaster. Its spellcasting ability is dexterity (spell save DC 13, + 5 to hit with spell attacks). The Blaze Lynx has following spells prepared:
Cantrips (at will): Fire Bolt
Flame Snipe. Blaze lynx have evolved to be able to use fire to hunt, this is because of special glands in there throat that allows them to spit fire at their prey.
Flame Spit. Ranged Weapon Attack: +5 to hit, range 15/20 ft. one target. Hit: 5 (1d10 +2 ) Fire damage.
Bite. Melee weapon attack: +5 to hit, range 5ft. One target. Hit 3 (1d6) piercing damage
Attack of opportunity. When a creature leaves your threatened area the. You can make an attack as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a medium sized feline with distinctive, pitch black fur with flame like patterns over the lynx’s body that look to be swirling with fire. It also has two prominent saber like teeth used for hunting. These lynx live in mountain and hill areas but they have also been seen in grassland biomes. They are hunted for their fire powers and their saber teeth for drugs and weapons.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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