Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 24)
Speed 30 ft.
STR
20 (+5)
DEX
7 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Piercing, Slashing
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Wall of Defense. The Golem's defenses increase when within 5 ft. of another Dragon's Rest Stone Golem. When within 5 ft., both Golems gain +2 to AC and regenerate 1d8 HP if they start their turn within 5 ft. of another Dragon's Rest Stone Golem. 

Activated. These constructs go into sentry mode (activate) when any movement is detected (passive tremor perception of 20) within 60 feet. 

 

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) bludgeoning damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Created by the goddess of the sea, they protect the resting place of Her bloodline.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2019 4:59:14 AM
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2/27/2019 4:59:26 AM
16
1
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2/27/2019 5:06:39 AM
16
1
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