Rebirth: (1/day) When Anivia is reduced to 0 hit points, she reverts to her egg form, returning at the start of her next turn. during this time, she is counted as having full Hit Points, and her AC is reduced to 10. any damage that she takes during this time is carried over when she revives.
Flash Frost: Anivia hurls a mote of ice as a point within 60 feet of her. Creatures within 5 feet of that point must make a Constitution Saving Throw (DC 16). on a failure, creatures take 18 (3d10) Cold damage and are stunned until Anivia next turn. On a success creatures take half damage and are not stunned.
Crystallize: Anivia creates a wall of ice that is 40 feet long 15 feet high and 5 feet think at a point within 60 feet of her. This wall shatters at the end of Anivia next turn. Any creature that starts its turn within 10 feet of any point of the wall has its movement reduced by 10 feet for that round.
Frostbite: Anivia launches a spike of True Ice at a target within 60 feet. That target must make a Dexterity Saving Throw (DC 16). on failure that target takes 30 (6d8) cold damage. On a success they take half damage.
If a creature was stunned by Flash Frost or damage by Glacial Storm in the last turn of combat, they take an addition 15 (3d8) Cold damage. This extra damage is not reduced by a successful save.
Glacial Storm: (1/day) Anivia selects an area within 120 feet of her and creatures an area of extremely low temperature and strong winds. This area spans a 30 feet sphere, and counts as difficult terrain. Any creature that starts its turn in this sphere take 10 Cold damage, and loses any resistance to Cold damage it might have. Anivia can end Glacial Storm as a bonus action on her turn, but not on the turn that she summoned it.
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