Pack Tactics. The Brother has advantage on an attack roll against a creature if at least one of the Brother's allies is within 5 feet of the creature and the ally isn't incapacitated.
Safe. If the Brother is not incapacitated, it can add its shield’s AC bonus to any Dexterity saving throw it makes against a spell or other harmful effect that targets only it.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeon damage.
Shield Smart. On the Brother's turn it can use a bonus action to try to shove a creature within 5 feet of it with its shield.
Shield Protection. If the Brother is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it can use its reaction to take no damage if it succeeds on the saving throw,
Description
Blockade brothers include sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.