Large Monstrosity (Demon), Chaotic Neutral
Armor Class 22
Hit Points 400 (70d10 + 50)
Speed 60 ft.
STR
30 (+10)
DEX
16 (+3)
CON
30 (+10)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +16
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Prone, Stunned
Senses Passive Perception 30
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name.   The bled: anytime he attacks he has a 1/4 chance of inflicting stacks of bleed.

Spellcasting.
Cantrips (at will): [eldritch blast]
1st level (3 slots): [shield]

Actions

multiattack x2

 

Action Name. scarlet defile

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 40 (6d10 + 10) [bludgeoning ] damage.  

Action Name. scarlet Non terrenum

 

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 30ft., 5target Hit: # (3d10 + 10) [bludgeoning ] damage.  

Action Name. oozing monstrosity 

Action Melee Attack. dc 16 str save  reach 30ft., 1target on hit the target will take 10 poison damage and will take the restrained condition  and 1 stack of bleed at the end of each of the targets turns they must make a dc 16 str save or repeat these effects

Action Name. sorrowful bow

Action Ranged Attack. RangedWeapon Attack: +6 to hit, range 10/100 ft., 1target. Hit: 25 (4d10+ 5) [piercing] damage. And make a dc 16 con save or take 15 (2d10 +5) [poison] damage

Bonus Actions

Bleeding Regret: summon 2 fleshy lumps

We All Bled: everyone must make a dc 16 dex save or take 1 stack of bleed 

Small grapple: str contest or take the grappled condition and take 10 damage at the end of each round your grappled

Reactions

Reaction Name. Shield

opportunity attack

barrior (prevent the target from moving this round)

Legendary Actions

Starts with 3 gains one at the start of his turn

Legendary Action Name (Costs 1 Action). Bleeding regret: summon 3 fleshy lumps

Legendary Action Name (Costs 2 Action). EVERYONE  Bled : everyone takes 2 stacks of bleed

 

 

Description

A large crimson humanoid with 6 heads 5 of which are half complete.

He has 3 arms one of which is very small and spikes all over his body with a togue coming from his stomach.

he can inflict the bleed condition (if a player takes 5 stacks of bleed they take 25% of they're max hp as damage this an also happen to enemy's but takes 10 stacks  if no new bleed has been inflicted each turn stacks will slowly disappear one every round)  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Titan

Habitat: Mountain

drako1x1x

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