Medium Or Small Fiend (Demon), Chaotic Evil
Armor Class 9 (demonic Essence)
Hit Points 18 (3d8 + 5)
Speed 25 ft., Climb 20 ft.
STR
8 (-1)
DEX
19 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +7
Skills Stealth +16
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Force, Psychic
Senses Tremorsense 750 feet (Blind Beyond this radius, Knows exact location of Quarry), Passive Perception 22
Languages Languages of master
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Half Existent nature. The Apparition is a Living shadow, meaning it can not be hurt in Darkness, and it is 2 Dimensional. it can Use a Bonus action on it's turn to become semi corporeal until the End of their next turn, allowing them to take the Attack action. doing this gives them Resistance to all damage instead of immunity. if they Do not take this Bonus action, The Apparition cannot attack or Interact with the Physical world. a creature that is Grappled by The Apparition when it becomes Incorporeal, they must make a Saving throw or Be Under the Effects Of the Curse of the Reaping.

shadow travel(1/day). the Apparition can spend 1 minute Melding with shadows. After that 1 minute, they Disappear and travel through a Dark Dimension, Appearing within another Shadow within 40 miles of where they originally were.

Actions

Multiattack. the Apparition makes 1 claw attack and 1 Minor reaping attack.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 7 (2d6 + 1) Necrotic damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Minor Reaping. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 7 (2d6 + 1) Necrotic damage, And the Creature Must make a DC 14 Charisma Saving throw or Be Unable to Do anything but Melee or Ranged Nonmagical Attacks until their next turn.

Reaping. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 7 (2d6 + 1) Necrotic damage, and the Creature must make a DC 16 Charisma Saving throw or have their Soul Torn out from their Body and Die. while in this state, the Apparition can't make another Reaping attack, and they have their speed Doubled as they Make their way Back to their Master. once they reach their master, Their Master Now Owns the soul, and can either use it on a Dead Body to restore the Soul's Consciousness into another Body, or can be used in a ritual in the place of a sacrifice, Or Used to create a Phantasm.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

the_minmaxed_druid

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