Medium Fiend (Shapechanger), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 240 (20d8 + 80)
Speed 30 ft., Fly 60 ft.
STR
12 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +10, INT +7, WIS +8, CHA +10
Skills Deception +17, Insight +5, Perception +5, Persuasion +12, Stealth +15
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Exhaustion
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Expertise. Bel adds 2x her proficiency bonus to Stealth and Deception checks.

Evasion. When Bel succeeds on a Dexterity saving throw to take half damage, she instead takes no damage.

Magic Weapons. All of Bel's weapon attacks are magical.

Cunning. Bel can take the Dash, Disengage, or Hide actions as bonus actions.

Innate Spellcasting. Bel is a 15th level sorcerer (Spell save DC 19, +11 to hit with spell attacks) and can cast the following spells without components:
Cantrips: bolt of time, daze, lightning field, lightning lure, mind sliver, spectral shield
1st level (4/day): absorb, charm person, disguise self, hypnotism
2nd level (3/day): crown of madness, mind spike, puzzle box
3rd level (3/day): counterspell, fireball, haste, vampiric touch
4th level (3/day): dominate beast, greater invisibility, psychic hammer
5th level (2/day): babble, dominate person
6th level (1/day): disintegrate
7th level (1/day): draconic transformation, plane shift
8th level (1/day): incendiary cloud

Metamagic. Bel can use the following when she casts magic with her innate spellcasting, choosing one option at a time:
Empowered Spell. Once per turn, bel can reroll the damage on one spell she casts.
Heightened Spell. When Bel forces a creature to make a saving throw against her spell, she grants them disadvantage on their saving throw.
Quickened Spell. When Bel casts a spell that has a casting time of 1 action, she can cast it again as a bonus action.

Actions

Multiattack: Bel can attack three times, using any combination of her abilities.

Sword-Whip. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 8 (1d6 + 5) slashing damage. Additionally, if Bel has advantage on her attack roll, she deals an additional 10d6 damage. She can deal this damage once per turn.

Claw (Fiend Form Only). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 19 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

The fiend can have up to five targets charmed at a time. If it charms another, the effect on the earliest target ends.

Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 19 Constitution saving throw against this magic, taking 32 (7d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Death Throws. When Belvellos is dropped to 0 hit points, her body burns away and melts until nothing is left other than the skeleton and demonic ichor. Anyone within 5ft of her must succeed a DC20 Constitution saving throw or become cursed, suffering disadvantage on all saving throws for the next hour. On a successful save, nothing happens.

Monster Tags: Shapechanger

Nom4Dissy

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