Large Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 228 (15d20)
Speed 40 ft., Climb 40 ft.
STR
22 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Damage Transfer. While attached to a creature, Barb Split takes only half the damage dealt to it (rounded down), and that creature takes the other half.

Actions

Multiattack. The cloaker makes two attacks: one with its bite and one with its tail.

Pseudopod. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit:  (3d6+3) bludgeoning damage plus (2d8) acid damage, and if the target is Large or smaller, Barb Split attaches to it. If Barb Split has advantage against the target, Barb Split attaches to the target's head, and the target is blinded and unable to breathe while Barb Split is attached. While attached, Barb Spit can make this attack only against the target and has advantage on the attack roll. Barb Split can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach Barb Split by succeeding on a DC 16 Strength check.

Tail. Melee Weapon Attack: 12 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.

Moan. Each creature within 60 feet of Barb split that can hear its moan and that isn't an aberration must succeed on a DC 16 Wisdom saving throw or become frightened until the end of Barb Split's next turn. If a creature's saving throw is successful, the creature is immune to Barb Split's moan for the next 24 hours.

Phantasms (5-6 Recharge). Barb Split magically creates three illusory duplicates of itself. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which Barb Split is the real one.

Whenever any creature targets Barb Split with an attack or a harmful spell while a duplicate remains, that creature rolls 1d6 to determine whether it targets Barb Split or one of the duplicates. 5 or 6 hits Barb Split. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.

A duplicate has Barb Split's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.

Habitat: Underdark

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